MODULE · SCATTER
spargo
Real-time GPU image dithering in the browser via WebGL
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◇ TypeScript
Language
Features
GPU dithering
real-time ordered dithering on the GPU via WebGL (19 matrices: Bayer, dot, diagonal, spiral… + random)
Drop anything
images, video, and 3D models (.glb/.gltf), dithered live
Browser-only
runs entirely client-side, no upload, no server
Tweak & export
gamma, granularity, opacity, color and mode; export a PNG, record a WebM, or save/load a config